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1. "Zoolander 2" - Responsible for final composite of 3D and practical elements

 

Software used:  Nuke X

 

2. "Original Content" - Responsible for camera animation, layout, lighting, rendering, and final composite

 

Software used: Maya, VRay, Photoshop, Nuke X

 

3. "Zoolander 2" - Responsible for final composite of prison asset and sky replacement

 

Software used:  Nuke X

 

4. "Logitech Orion Spark" - Responsible for lighting and rendering, Creation of sphere projection element, and final composite

 

Software used: Maya, VRay, Nuke X, After Effects

 

5. "Fear the Walking Dead Season 4" - Responsible for Adding CG stick throughout shot, removing practical stick, BG Clean up, lowering hands for proper contact, face replacement due to practical stick, adding wound and blood both 2D and CG elements, integration and final composite.

Software used: Nuke X

 

6. "Marco Polo - Season 2" -  Responsible for Tracker removal, element comp (blood), final composite

 

Software used: Nuke X

 

7. "Teenage Mutant Ninja Turtles 2" - Responsible for screen key and extraction, track, final composite

 

Software used:  Nuke X, Mocha Pro

 

8. "West World" -  Responsible for CG knife integration, blood hits, final composite

  

Software used: Nuke X

 

9. "L'tric - This Feeling" - Responsible for roto, head removal, collar tracking, final composite of elements

 

Software used: Maya, VRay, Nuke X

10. "Star Trek: Discovery" - Responsible for blood and gore of object using 2D elements, creation of wounds using 2d elements, final composite

 

Software used: Nuke X

 

11. "Live By Night" - Responsible for BG DMP integration of provided elements to straighten the road using projections within nuke, adding CG smoke, creating tire mark animations using curves within Maya and integration of tire marks on ground, adding bullet holes in vehicles and sparks up bullet impact, and final composite. 

 

Software used: Nuke X

 

12. "Star Trek: Discovery" - Responsible for Look Development of map based on client concept, use of particles, and 2.5D elements within nuke to create final look within multi shot sequence.

 

Software used:  Nuke X

 

13. "Wonder Woman" - Responsible for further integration of CG legs, edge cleanup of green screen, further integration of existing BG and elements created by additional artist on shot, and final composite of assets.

 

Software used: Nuke X

 

14. "The OA" - Responsible for key extraction, FX compositing of both 2d and 3d elements, Look Development of dream like sequence to match directors vision, CG integration, final composite

Softare used: Nuke X

 

15. "Marco Polo Season 2" - Responsible for elements added (blood), CG arrow integration, final composite

 

Software used: Nuke X

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